Winter Fun For All

Skill: Balance, Dribble, Jump, Run
Time Required: 20
Activity Type: Physical
Group Size: Large Group, Medium Group, Small Group
Age Group: 6 - 9yrs, 9 - 12yrs
Play area: Gymnasium (large indoor space), Outdoor - Field
Safety Considerations: Remind participants to be cautious when moving and be aware of the personal space of others. Ensure that the area’s perimeter is safe for running laps.
Equipment: Audio equipment and music (optional)
4-6 balls
Mission sheets (optional)
Mats
Something to push (towels, scooter, paper plates)
Basketballs, jump ropes, bench
Objective:
For participants to complete the missions listed in the step-by-step section.
Other Skills:
Endurance
Coordination
Speed
Set up:
Set up equipment as needed for the various missions.

Divide group into groups of 2-3 participants and give each group a mission sheet or write missions on chalkboard/chart paper.
Step by Step:
Warm Up

1. Choose 4 participants to be HAL (Healthy Active Living) for each of 4 games to be played simultaneously in each corner of the activity area.
2. Divide the rest of the participants into 4 groups, each facing their HAL.
3. HAL gives a series of commands, using low intensity aerobic activities that gradually increase in speed and intensity (e.g. walking in place, brisk walking, marching, dancing) and stretches that move the joints through their full range of motion (e.g. arm circles, knee lifts, shoulder rolls). For instance; "HAL says march on spot" or "March on spot". Participants respond only to commands starting with, "HAL says...".
4. When participants are eliminated from one game, they move clockwise to the next corner and join in that game.
5. Play lively music and change HAL frequently.

Steps

The mission can be done alone (personal challenge) or as a team (leadership and teamwork):

Jog 4 laps.

Do 20 push ups (modify push ups by keeping knees on the ground).

Do 2 laps making speed skater strides, adding single arm and double arm swings.

Do 30 mogul jumps (knees together, bring thighs up parallel to the ground on each jump).

Do 3 laps making cross country skier movements (opposite legs and arms moving as a skier would).

Do 5 reps in luge position holding for a count of 10 (lying on back, raise head and straight legs with toes pointed).

Do 1 lap pushing as a bobsledder would upon take off (towel on the ground, scooter, paper plates on the ground).

Dribble a basketball 30 times while jogging between 2 marked lines.

Do 2 laps side skating (crossing legs over and then behind in a twisting motion).

Do 50 slalom rope skier jumps (jumping side to side with feet together).

Do 2 laps of freestyle movements (run 3 steps, jump and imitate a snowboarder movement such as a heel grab) repeat.

Do 15 ski jumper jumps (jumps as high as possible, lean forward and land one foot in front of the other).

Do 1 lap taking slap-shots (take 3 skating strides and with arms and body imitate a hockey slap-shot).

Do 20 igloo step-ups, (step up and down on a bench).

Run 4 laps

Cool Down

1. Play a game of HAL says (as described in the warm up) but ensure that the commands gradually decrease in speed and intensity (e.g. jog, march, walk) and end with stretches for all of the major muscles.
2. Encourage participants to be creative with the stretches (e.g., reach for the sky, stretch as wide as a wall).
3. For more cool down activities, see Ontario Ministry of Education, Daily Physical Activity in Schools Grades 7-8, Appendix C or www.edu.gov.on.ca/eng/teachers/dpa7-8.pdf.
Variations:
You may need to demonstrate some/all of the missions.

Music is an excellent motivator. Play music during the activity.

Adaptations (General):
Orient the individual to the activity area in advance (e.g., ensure the participant who is blind can complete jumping exercises with adequate space).

Get to know the unique limits of the participant. Learn about warning signs or when they may be overdoing it. Create a signal for when participants are not feeling well and may need attention.

Adaptations (Blindness/Visual Impairment):
Participants who are blind should use a guide with running and to assist with drills.

Adaptations (Mobility Impairment):
Some participants may use a cane, crutches, brace, prosthetic, walker, or wheelchair. Running or jumping may need to be scaled back or modified accordingly.

Adaptations (Deafness/Hearing Impairment):
Use visual cues, or sign language when working with someone who is deaf.
Sources: Ophea