Remember the Actions

Skill: Balance, Hop, Jump
Time Required: 10
Activity Type: Physical, Transition
Group Size: Large Group, Medium Group, Small Group
Age Group: 6 - 9yrs, 9 - 12yrs
Play area: Classroom (small indoor space), Gymnasium (large indoor space), Outdoor - Field
Safety Considerations: Remove any safety hazards and obstacles from the activity area.
Remind participants to be aware of their surroundings and to keep their head up.
Equipment: No equipment necessary.
Music and audio equipment is optional.
Objective:
Participants create their own action, and have to try to remember other participants' actions as well.
Other Skills:
Coordination
Set up:
Have participants get into a big circle.
If there is a large group, have two different circles.
Step by Step:
1. Each participant is going to think of an action they can do.
2. Select one participant in the circle to start.
3. They will do their action and say a word that describes the action as they do it.
4. If the participant does a lunge, they can say "lunge" as they do their lunge. The word will help the participants remember each participant's action.
5. Go in a circle and have each participant do their action and say a word to go with their action.
6. A list of actions and associated words are listed at the bottom of this section; if a participant cannot think of one, help them come up with one.
7. When everyone has their actions, go through the circle one more time and have each participant do the action and say the word for each participant's action.
8. When the participants have gone through all of the actions once or twice, the game can begin!
9. Select one participant to start.
10. They will do their own action and say their word, and then do another participant's action and word.
11. The participant whose action that belongs to, will then do their action and word, and then another participant's action and word.
12. If a participant does not do an action right away, does an action that does not belong to anyone, does the action of the participant who just went or does not say the word then they are out for the round (or they can get a letter, and when a participant spells a certain word, they are out).
13. If the leader notices that participants are doing the same participants' actions, have participants go around the circle and do their actions again as a refresher for the group.
14. Continue until there are 2-3 participants remaining. The game can be over at this point, or they can do another quick game to see who the winner is. They could play rock, paper, scissors, or have a race, or who can balance the longest and so on.
15. Examples of actions and word:
Lunge - "Lunge"
Jumping Jack - "Jump" or "Jack"
Squat - "Squat" or "Sit"
Push Up - "Push"
Sit Up - "Crunch" or "Lift"
Kick - "Hiya!" or "Pow"
Arm circle - "Around" or "Fly" or "Circle"
Jump on one foot - "Hop" or "Flamingo"
Burpee - "Burp"
Do a spin - "360" or "Turn" or "Around"
Jump backwards - "Behind" or "Back"
Crouch down and jump up high - "Pop"
Pretend to swing a baseball bat - "Swing"
Pretend to throw a frisbee - "Saucer"
Pretend to bump a volleyball - "Bump"
Pretend to shoot a basketball - "Swish"
Pretend to throw a football - "Touchdown!"
Pretend to swing a golf club - "Fore!"
Do the YMCA Dance - "YMCA"
Variations:
Don't have participants say a word with the action. Participants could say their name instead; this would be good for an icebreaker.
Have music going or have participants clap to a beat, and participants have to do each action on the beat.
If in a small classroom, make sure the actions are safe to do with the space and equipment or furniture that is around the room.
Show participants different actions and the word that goes with each action. There will be a participant or a leader in the middle. They point to a participant in the circle and will either say a word or do an action. If the middle participant says a word, then the participant they point to has to do the action associated with the word. If they do an action, then the participant has to say the word associated with that action.
Sources: Developed for the Leisure Information Network.