Run Around Answer

Skill: Hop, Jump, Run, Skip
Time Required: 15
Activity Type: Physical
Group Size: Large Group, Medium Group, Small Group
Age Group: 6 - 9yrs, 9 - 12yrs, 13+ yrs
Play area: Gymnasium (large indoor space), Outdoor - Field
Safety Considerations: Remove any safety hazards and obstacles from the play area.
Remind participants to be aware of their surroundings and to keep their head up.
Equipment: 4 cones.
1 "answer object" (beanbag or pinnie or tennis ball and so on)
An object to put the answer object on top of (a stool, a box, bottom of a bucket etc...).
List of question to ask (optional).
"Tokens" to represent points (optional).
Objective:
For participants to run (move) around the pylon and take the "answer object" before the other participants and provide the correct answer to the question asked.
Other Skills:
Speed
Set up:
Divide the participants into 4 groups of 3-5.
Place the answer object on top of the answer object holder (stool, box, bottom of a bucket etc...).
Have one participant from each team stand on one side of the object holder.
Place a cone around 15 feet behind each participant.
The rest of the participants will be standing behind their team's cone.
Step by Step:
1. Have each group come up with a team name.
2. One participant from each team will stand on their side of the answer object holder.
3. The leader will ask a question to the participants at the answer object holder. When they're done asking the question they will say, "Go". A list of example questions are listed at the end of this section.
4. Each participant at the answer object, will have a foot or hand on the answer object holder until the leader says, "Go".
5. When they say, "Go", the participants will run to the pylon behind them, run around it and come back and take the answer object.
6. The participant to take the answer object will answer the question. If they are right, their team gets a point. If they are wrong, then the second participant there gets a chance to answer.
7. Give participants 3 seconds or so to answer the question, but do not repeat the question.
8. The leader can keep track of the points by writing them out, or give each team a "token" to represents a point.
9. A new participant from each team will go in the next round.
10. Before each round, tell the participants if they have to run, hop, jump, skip, do lunges, side shuffle, grape vine, speed walk and so on around the pylon and back to the answer object.
11. Play for a set amount of time, points or until each participant has gone at least twice.
12. The questions can be very easy, or be more difficult for older participants.
13. Example of questions:
- What is 2+3? (and other easy math questions)
- What is 8x12? (and other harder math questions)
- How many letters in the word 'Fly'? (and other questions about letters in a word)
- How many vowels in the word 'Giraffe'?
- What colour is grass?
- Name an animal that starts with the letter 'G'.
- How many fingers am I holding up?
- Name an animal that swims?
- How many musketeers are there?
- What is the name of the warthog in The Lion King?
- How do you say "hello" in French?
- How many years is a century?
- Name 2 food groups.
- What's the capital of Canada?
Variations:
Move the cones closer or further from the starting points.
Only have two teams.
Have a soccer ball in a hoop, and the first participant to kick the soccer back gets to answer the question.
Sources: Developed for the Leisure Information Network.