Beanbag Bingo Activity Challenge

Skill: Balance, Catch, Dribble, Hop, Jump, Run, Skip, Throw
Time Required: 25
Activity Type: Physical
Group Size: Large Group, Medium Group, Small Group
Age Group: 6 - 9yrs, 9 - 12yrs, 13+ yrs
Play area: Gymnasium (large indoor space), Outdoor - Field
Safety Considerations: Remove any safety hazards and obstacles from the play area.
Remind participants to be aware of their surroundings and to keep their head up.
Ensure the two squares are spaced out, and if participants are throwing or rolling things at objects outside the square, that there are no participants in the way.
Equipment: 18 beanbags for 2 teams
5 Pylons per team
Activities taped onto beanbags (see step-by-step section and the document attached for examples of activities)
Any other equipment needed for activities: skipping rope, tennis balls, hoops, soccer ball etc...
Objective:
For each participant to do the designated activity written on the beanbag they flipped over.
Other Skills:
Speed
Coordination
Set up:
For this bingo game, a smaller bingo "card", created with beanbags and the activities taped on them, will be used. Please see the attached document for an example of the set up.
Each team will only have 9 beanbags, and they are set up in a 3 by 3 grid.
Create a square using 4 pylons that is around 10 meters away from the beanbags. Inside and around this square, place the equipment needed for the activities that are written on the beanbags. Examples of activities are written in the step-by-step section and in the document attached.
Place another pylon around 5 meters from the square of pylons.
Create one of these set ups for each team.
Divide the group into teams of 4-5 participants. If there are more participants, then have the other participants do another activity or help judge these two groups, and make sure they are doing the correct activities.
Step by Step:
1. When the participants are selected for the two teams, have one team stand behind one of the pylons and the other team behind the other pylon.
2. Before each round, the leader will say if the participants have to flip over all of the beanbags, the four corners, the outside, letter 'T', letter 'U', letter 'N' and so on (after each round, switch the beanbags and activities around).
3. On the word "Go", the first participant for each team will run to the beanbags and flip one over. They will read the activity that they have to do, and then run to their square of cones.
4. Depending on the activity they are required to do, they will use a piece of equipment from the square and do the activity, or go to the square and do the designated activity without equipment.
5. Once they are done the activity, they will run to their team and give a high five to the next participant who will then run to the beanbags and flip another one over.
6. Continue until one team has flipped over all the required beanbags and done all the required activities and they yell "Beanbag Bingo!".
7. Have two new teams line up to play.
8. Change the beanbags/activities.
9. Example of Activities:
Do 20 jumping jacks
Using the skipping rope, skip 10 times in a row (need a skipping rope in the square)
Run around the square 4 times
Bounce the tennis ball on the ground 8 times in a row (need a tennis ball in the square)
Dribble the soccer ball around the square two times (need a soccer ball in the square)
Roll two tennis balls in the hoop (need tennis balls in the square and a hoop located outside the square)
Hop on one foot around the square
Do Lunges around the square
Knock down both pylons with the foam ball (need a foam ball in the square, and 2 extra pylons set up outside the square)
Do 1 full spin at each pylon in the square
Throw a frisbee to a teammate in line, and have them throw it back to you (need a frisbee in the square)
Crab walk around the square
Crawl on hands and feet around the square
And so on
Variations:
If there are enough beanbags, use 25 beanbags per group to create a real bingo card.
Have one big grid of 18 or more beanbags. Each team flips over beanbags from the same grid. After they complete an activity, they run and put their team's "marker" or "token" (coin, chip, any small object) on the beanbag to show that it is theirs. Teams try to get 3-4 beanbags in a row to win that round.
Create activities that are appropriate for the participant's skill level.
Sources: Developed for the Leisure Information Network.
Attachments: Download