Champion Circuit

Skill: Hop, Jump, Run
Time Required: 20
Activity Type: Physical
Group Size: Large Group, Medium Group, Small Group
Age Group: 6 - 9yrs, 9 - 12yrs
Play area: Gymnasium (large indoor space), Outdoor - Field
Safety Considerations: Remind participants to be cautious when moving and be aware of the personal space of others.
Equipment: Audio equipment and music (optional)
4-6 balls
6–8 hoops
Cones
Mat
Objective:
For participants to complete the stations listed in the step-by-step section.
Other Skills:
Coordination
Strength
Leadership
Speed
Perceived competence
Set up:
Set up stations around the activity area. Divide the participants into groups of 4-6 and assign them to start at a station. Participants work at the station for 1-2 minutes and move to the next station on your signal.
Step by Step:
Warm Up

1. In groups of 4-6, participants walk in place in a circle formation. Give each group a small ball.
2. When the music starts, participants continue to walk in place as they pass the ball around the circle.
3. Whenever the music stops, the participant holding the ball leads the group in warm-up movements that gradually increase in speed and intensity (e.g. walking in place, brisk walking, marching, dancing) and stretches that move the joints through their full range of motion (e.g. shoulder rolls, knee lifts, arm circles, hip circles).

Steps

Three Point Run: Place 4 cones about 2-3 metres away from a centre pylon. Participants start by running around the center cone and than around the other cones. After each cone has been circled they must touch the center cone. Count each time the center cone is touched.

Wall Push-Ups: Participants find a space on the wall and perform a push-up against the wall.

Crazy Crunches: Participants lie on their back with knees bent, feet on floor. They curl up lifting back and head off.

Up ‘n Down: Participants stand up then lie down on their back with legs straight, and stand up again as quickly as possible. Repeat and count repetitions.

Crab Crossover: Participants get in crab walk position on the ground. They touch left knee to right elbow while maintaining balance, and return to start position. They touch the right knee to left elbow, and return to start position. Keep count of the number of repetitions.

Hop Overs: Participants place both hands on the seat of a bench (1 participant per bench.) They keep legs together as they jump from side to side over the bench.

In the Hoop: Set up hoops on the ground in a pattern. Have participants hop on one foot into each hoop. Have participants go through again on other foot. Then jump through the pattern on both feet.

Repeat circuit if time allows.

Cool Down

1. In groups of 4-6, participants walk in place in a circle formation. Give each group a small ball.
2. When the music starts, participants continue to walk in place as they pass the ball around the circle.
3. Whenever the music stops, the participant holding the ball leads the group in a cool-down stretch.
4. Encourage participants to stretch large muscle groups and to focus on slow movements.
Variations:
For more warm-up and cool-down activities, see Ontario Ministry of Education, Daily Physical Activity in Schools Grades 7-8, Appendix C or www.edu.gov.on.ca/eng/teachers/dpa7-8.pdf.

Use the commands "Pass" and "Freeze" if you aren’t playing music during the warm-up and cool-down.

Music is an excellent motivator. Play music during the champion circuit and use it as a signal to start and stop at each station.

Encourage participants to record their circuit results and to work to improve their personal best.

Adaptations (General):
Try to ensure that activities are explained clearly in order that participants with a disability may better grasp concepts of different movement patterns. Remember that some movements, (e.g., dancing, some stretches, wall push-ups, crab crossover, etc.) may be new and perhaps quite challenging. It may be necessary to modify a number of the circuits to the extent that the participant with a disability can safely complete the activity.

Adaptations (Deafness/Hearing Impairment):
When working with participants who are deaf or hard of hearing, employ hand signals in place of music cues.
Sources: Ophea