Sleuth For The Truth

Time Required: 15
Activity Type: Physical
Group Size: Large Group, Medium Group, Small Group
Age Group: 6 - 9yrs, 9 - 12yrs
Play area: Gymnasium (large indoor space), Outdoor - Field
Safety Considerations: Move tables, desks, and chairs to outside perimeter of the room so that furniture does not pose a hazard. Check that the floor is not slippery and free from all obstacles.
Equipment: Paper (or sticky labels)
Markers
Masking tape
Objective:
Other Skills:

Critical Thinking
Endurance
Cooperation
Set up:
Participants stand anywhere in the activity area or in a circle formation.
Step by Step:
Warm Up

1. One participant calls out his or her name and does a warm-up activity (e.g., march in place and circle shoulders). The rest of the group follows the activity.
2. That participant calls out another participant’s name. The group continues doing the first participant’s activity until the next participant starts doing a new activity (e.g. knee lifts and arm punches).
3. The group then does the new activity.
4. As each new activity is added, the group does all existing activities before adding the new activity. They call out the name of the participant who led that activity as they do the action.

Steps

1. Have markers, slips of paper or sticky labels ready. Each participant takes 2 slips of paper and writes the name of a famous person or a well-known object on each (e.g. Elvis, apple, Donald Duck). They put their slips in a bag at the front of the group.

2. Give each participant one of the slips of paper and some masking tape, but participants may not look at the slip. A partner tapes or sticks the paper to that person’s back so that participants can see all the papers except their own.

3. Participants then jog continuously on the spot or throughout the area asking other participants questions about what word is on their back. All questions must be closed questions (only yes/no responses). One participant asks a question and the other participant answers by doing 5 jumping jacks if the answer is "no" or 5 jumps up and down if the answer is "yes." They may not answer the questions orally.

4. Once both participants have had a chance to ask a question, they must jog on to a new participant. At that time they can either guess what or whom they are, or they can ask another question.

5. When the participants correctly discover who or what they are, they ask the teacher to tape a different piece of paper to their back and return their previous paper to the bag for someone else to use. The object of the game is to have the most correct answers by the end of the activity.

(Adapted from CIRA Ontario, Everybody Move, 2005.)

Cool Down

1. Participants walk in place in a circle formation. One participant calls out his or her name and does a cool-down stretch. The rest of the group does the stretch and hold it without bouncing.
2. After 15-30 seconds, that participant calls out another participant’s name. The group walks in place until the 2nd participant does a new stretch. The group then does the new stretch.
3. Continue the activity, alternating between walking and stretching, until all the major muscles have been stretched.
Variations:
Warm-Up / Cool-Down:

For more warm-up and cool-down activities, see Ministry of Education, Daily Physical Activity in Schools Grades 7-8, Appendix C or www.edu.gov.on.ca/eng/teachers/dpa7-8.pdf.

To improve variety of activities, you can call out a new activity occasionally so that they are travelling about using other movements besides jogging.

Adaptations (General):
Encourage group members to be mindful that not everybody may be capable of executing their warm-up activity. Challenge group members to think creatively and ‘outside the box’ to find ways of including everyone.

Adaptations (Blindness/Visual Impairment):
Participants who are blind or visually impaired may not be able to write. Have a guide – a staff or fellow participant – assist them throughout this activity.

Adaptations (Deafness/Hearing Impairment):
Remember that participants who are deaf or hard of hearing may not be able to hear your voice. Consider using hand gestures, sign language, or printed instructions.
Sources: Ophea