Basketball Shooting and Layups

Skill: Dribble, Jump, Run, Trap
Time Required: 20
Activity Type: Physical
Group Size: Large Group, Medium Group, Small Group
Age Group: 9 - 12yrs, 13+ yrs
Play area: Gymnasium (large indoor space)
Safety Considerations: Play area is clear of any obstacles or hazards.
Remind participants to keep their head up and be aware of their surrounding.
Equipment: Basketballs
Plyons
Objective:
Other Skills:
Shoot
Coordination
Agility
Set up:
Clear open gym with basketball nets.
If the basket cannot be lowered to an appropriate height, take a hula hoop and drape it over the back of the net to create a lower target.
Step by Step:
Form Shooting
1. Participants stand 2 to 5 feet from the basket and shoot perfect shots into the basket.
2. Emphasize on perfect form and taking their time to take the shot – participants must finish on their toes and hold their follow through.
3. Challenge participants to make a perfect swish (no rim or backboard).

Dribble Through Cones to Lay-Up

1. Put 3 or 4 cones in a line facing the hoop.
2. Use all hoops and both sides of the hoops.
3. Have the participants dribble through the cones with eyes up into a lay-up.
4. They must dribble with the hand away from the cone (defender).
5. Always have the ball, body and then defender.
6. Body between ball and defender (i.e., the cone)

4, 3, 2, 1 Shooting Game

1. Divide participants into teams.
2. As a team, group must make 4 lay-ups, followed by 3 shots from the first hash-mark, 3. 2 shots from the second hash-mark and 1 shot from the free throw line.
4. First team sitting with their hands on their heads is the winner.
Variations:
Do not use cones for the Lay-Up drill, and just have the participants practice lay-ups.
Only do the first activity or the first and second activity, depending on the skill level of the group.

Adaptations (Mobility Impairment):
If possible, lower the basketball net to an appropriate height to give everyone a fair chance.

Adaptations (Cognitive/Learning Impairment):
Having a visual demonstration may be most useful in ensuring that everybody understands. Allow players to practice, and correct movements where you can.

Adaptations (Deafness/Hearing Impairment):
Provide a written and / or visual demonstration for players who may be hearing impaired.
Sources: Not Listed