Chalky Targets

Skill: Throw
Time Required: 25
Activity Type: Creative Art, Physical
Group Size: Large Group, Medium Group, Small Group
Age Group: 6 - 9yrs, 9 - 12yrs
Play area: Outdoor - Field
Safety Considerations: Remove any safety hazards and obstacles from the play area.
Remind participants to be aware of their surroundings and to keep their head up.
Equipment: Chalk (different colours would be ideal)
Beanbags (different colours would be ideal)
A large area of pavement (the canvas) to draw on!
Objective:
For participants to draw and create targets using chalk, and throw the beanbags at the targets in order to accomplish the task for each round.
Other Skills:
Coordination
Set up:
Draw the targets that you wish to use on the pavement. Please see attached document for examples of set up and targets.
They could be circles that get larger and larger around each other, and the smaller the circle, the more points. They could be squares and/or other shapes drawn around with different points in each one. Draw one starting point or shape, or a starting point or shape for each team. These starting points could be any shape the participants select. For younger participants, have all the targets touching, so that they will always get a point for each throw.
Divide participants into groups of 3-4 participants.
Step by Step:
1. At the beginning of each round, the leader or participants will select the goal.
2. Example of goals:
- The team with the highest points at the end of 10 throws wins.
- The team to get exactly (select a total) first, wins. If the total is 110, and a team is at 105 points, and throws the beanbag into a target that is worth 20 points, then their total can stay at 105, or they go down 20 points.
- Teams have to get each target in order from smallest amount to largest amount or vice versa.
- Teams have to get a set amount. However, if team A gets 50 points on a throw, and team B gets 30 points on the same throw, then team A would get 20 points for that round. Deduct the points from team B's score from team A's score.
- Each participant on a team throws a beanbag for each round. They have to get a set amount of points that is decided by the leader. If they need to get 85, and the first two participants throw and get a total of 60, then the third participant throws in a 30 point target. Now, they have 90 points, so the final participant has to throw it in a 5 point target in order to get the total. Whenever they go above the total, the next throws will deduct points. If they get the set total from 4 throws, then they score a 0 (lowest number in this game wins). If they were off by 10, then they get 10 points, and so on.
3. Could have different areas with different set up of targets and different goals.
4. Have teams play against different teams for each round.
5. Ensure all participants on each team are throwing, and in the same order.
6. Decide how far away the throwing shape should be for the participants.
Variations:
Use hoops instead of chalk for some or all of the targets.
Create different goals and games.
Have participants throw the beanbag differently. Such as, they have to throw with their non dominant hand, have to throw with their eyes closed, throw over hand and so on.
Whenever a team loses a game, they have to do a set activity, like 20 jumping jacks.
Sources: Developed for the Leisure Information Network.
Attachments: Download