Object Memory Relay

Skill: Hop, Run
Time Required: 20
Activity Type: Physical
Group Size: Large Group, Medium Group, Small Group
Age Group: 6 - 9yrs, 9 - 12yrs, 13+ yrs
Play area: Gymnasium (large indoor space), Outdoor - Field
Safety Considerations: Remove any safety hazards from the play area.
Remind participants to be aware of their surroundings.
Equipment: 2 hoops for each team (teams consist of about 3-5 participants each).
1 hoop for leader.
At least the same number of objects as teammates or more, and all the same objects for each group. Examples of objects: pylon, beanbag, bowling pin, tennis ball, birdie, soccer ball etc.
Objective:
For participants to run as fast as they can to move objects from one hoop to the other.
Other Skills:
Speed
Set up:
Divide participants into groups of 3-5.
Have them on a starting line, and 2 hoops placed about 30-50 feet away from each team. Have the hoops placed next to each other and in one hoop have all the items being used.
Leader will put all, or some of the items in one hoop near the participants. The leader should also write down where each object is in the hoop, and details about it (if it's standing, on it's side etc.).
Participants have to memorize this hoop and try to duplicate it using their objects.
Step by Step:
1. Participants will have about 30 seconds to a minute to memorize the objects that are in that hoop.
2. Tell participants to be aware of how they are placed, if they are lying down, on their side, if they are touching another object, the location in the hoop, what objects are being used (not all the objects in their starting hoop have to be used).
3. After time is up, the leader will hide their hoop with a tarp, or they will take it away, but be sure that the leader wrote down or took a picture on how it looked.
4. On the word Go, the first participant from each group is going to run (or hop, skip, hop on one foot etc. whatever the leader decides), to their hoops.
5. They will take one object from the hoop and place in their empty hoop where they believe it goes.
6. Their teammates can help guide them to put it in the right place.
7. When they believe it is in the right place, they run back to their group and give a high five to the next participant in line.
8. Only one participant from each team is allowed to leave their starting point at a time.
9. Teams continue to do this until they think they have it correct, when they do they yell "Duplicate Hoop!".
10. The leader will go over and see if they are correct.
11. If they are, the leader will say "It is a duplicate hoop!", if they have one or more objects incorrect the leader can say "Not a duplicate, but there are 3 objects that are perfect", or they can say what objects are perfect, or just say not a duplicate and have participants figure it out which ones and how many they have to change.
12. Continue until a team has all the objects correctly placed in their hoop.
13. Or have a time limit, and at the end, the team with the most duplicate objects wins.
Variations:
Use different coloured beanbags instead of different objects.
Use more or less objects.
Don't have them memorize objects in a hoop, have them run to the hoop and move one item over to the other hoop, and then the next participant in line does the same thing with another object. Then, they each have to put the item they placed in the hoop back into the other hoop.

Adaptations (Blindness/Visual Impairment):
Have another participant guide those who are blind or visually impaired, as needed.

Adaptations (Mobility Impairment):
Encourage participants with a mobility limitation to move in a way in which they feel most comfortable.
Sources: Developed for the Leisure Information Network.