Time for S'more

Skill: Hop, Jump, Run
Time Required: 10
Activity Type: Physical
Group Size: Large Group, Medium Group, Small Group
Age Group: 6 - 9yrs, 9 - 12yrs
Play area: Gymnasium (large indoor space), Outdoor - Field
Safety Considerations: Remove any safety hazards and obstacles from the activity area.
Remind participants to be aware of their surroundings and to keep their head up.
Equipment: Pinnies (fire)
Beanbags (graham crackers)
Tennis Balls (marshmallows)
Little chocolate bars, coins, buttons (chocolate)
Hoops or cones
Objective:
Groups collect all the ingredients for s'mores and then create their s'mores over a fire.
Other Skills:
Speed
Coordination
Set up:
Divide participants into groups of 4-5 participants.
Place a hoop or cone for each group in a line and spread them out.
Next to each hoop or cone, place pinnies (ideally red, yellow or orange pinnies).
Scatter beanbags, tennis balls, coins, buttons (or little chocolate bars) 10-15 feet in front of each group. Each group will have the same amount of each ingredient.
Step by Step:
1. The goal for each group is to bring back the s'more ingredients as fast as they can to make their s'mores.
2. Each group is going to line up behind their cone or one participant from each group will start standing in their group's hoop.
3. When the leader says "Go!", or "S'more collecting time!", the first participant in each group is going to run to the scattered ingredients and bring back one ingredient.
4. How the participants have to move in order to go back to their groups depends on what ingredient the participant collects.
5. If they collect a beanbag (graham cracker), they have to skip back to their group.
6. If they collect a tennis ball (marshmallow), they have to hop on one foot back to their group (they can switch feet).
7. If they collect a coin/button/chocolate bar, they have to do 5 jumping jacks and then run back to their group.
8. Once they get back to their group they drop their ingredient and the next participant goes.
9. Allow 2 participants from each group to go at once, or allow all participants to go at once.
10. Once a group has collected all of their ingredients, they will get the leader's attention by saying "Done" or "S'more!".
11. The leader will then lay out 1-3 pinnies 8-10 feet in front of the group.
12. Half the participants in each group are going to run to the pinnies.
13. The other half of the participants stay with their ingredients. They will throw the ingredients to the participants at the pinnies.
14. The participants at the pinnies have to make the s'mores and put them on the fire (pinnies).
15. S'mores consist of: beanbag, tennis ball, then coin/button then another beanbag.
16. If a participant does not catch an ingredient thrown to them, they have to toss it back to the participant and try again.
17. The first group to construct all their s'mores on their fire, wins!
Variations:
Use different movements/actions when participants collect an ingredient, or allow participants to run both ways.
One participant will stand in the hoop at the beginning, the next participant will run to the ingredients, collect one and then run to the cone or hoop that is 10 or so feet away from the other hoop. They will throw the ingredient to the participant in the hoop. If they miss, then that ingredient is put back in the scattered area. The catcher becomes the new thrower, the thrower goes to the end of the line and the next participant in line is the catcher.
Play in pairs. The pair to make the most completed s'mores, wins.
Sources: Developed for the Leisure Information Network.