Vollump Relay (Volley and Bump)
Skill: Catch, Run, Strike, Throw
Time Required: 15
Activity Type: Physical
Group Size: Large Group, Medium Group, Small Group
Age Group: 9 - 12yrs, 13+ yrs
Play area: Gymnasium (large indoor space), Outdoor - Field
Safety Considerations: Remove any safety hazards and obstacles from the play area.
Remind participants to be aware of their surroundings and to keep their head up.
Make sure all teams run in the same direction around their area (clockwise or counter clockwise).
Remind the server to duck after they serve the ball.
Equipment: 1 volleyball per group (5-6 participants)
At least 2 pylons per group.
4-5 hoops per group
For participants to practice their volleying and bumping, as well as aiming and judging the distance in which to do volley and bump the ball.
Divide the participants into groups of 5-6.
Have each team spread out and line up behind one of the outside lines of the gym, or set up pylons that are parallel to each other for each team to stand behind.
Place another pylon around 8-10 feet in front of the line (or pylons) and put the volleyball next to it; this is where the "server" will stand.
Place another pylon around 10-15 feet from that pylon. This is the pylon the "reciever" has to run around before going into a hoop.
In between those two pylons, place 4-5 hoops (the set up of the hoops is up to the leader).
Please see attached document for example of set up.
Step by Step:
1. Make sure the participants have been taught how to volley and bump a volleyball before doing this activity.
2. Designate one area for each team.
3. Have all participants in each team, except one, stand behind the line (or pylon) facing their first pylon.
4. The other participant is the server, and will stand at the pylon with the volleyball, facing their team.
5. Please see attached document for example of set up.
6. When the leader says "Vollump", the first participant in each line (the receiver) will run to the right (counter clockwise), around their hoops and around the pylon that is located behind the hoops. Be sure all teams are running in the same direction.
7. They will run around and then go and stand in one of the hoops.
8. As soon as they're standing in one of the hoops, the server will underhand toss/serve the ball to the first participant in the line.
9. That participant will bump or volley the ball to the participant standing in a hoop.
10. The goal is for the receiver to not have to leave their hoop in order to catch the volleyball, so it's important for the participant to aim their volley/bump and judge the amount of force to hit it with.
11. If the participant does catch the ball in the hoop they are in, they take away the hoop and put it out of bounds and out of play.
12. If they don't catch it, they leave the hoop where it is.
13. Whether they catch it or not, the receiver takes the ball and runs to the server pylon.
14. The server runs to the end of the line.
15. The participant that just did the volley/bump will be the new receiver.
16. As soon as the new server gets to the pylon with the volleyball, they will say "Go" or "Vollump", and the new receiver will start to run around the back pylon.
17. Continue until one team has caught a volleyball in all of their hoops.
18. Helpful and safety hint: It may be good for the server to duck down after they serve the ball, so it can go over them and to the receiver. If the ball goes right to the sever, they can catch it and throw again.
As long as a participant has at least one foot in a hoop, the catch counts.
Give each participant 2-3 tries to volley/bump the ball to the receiver.
Don't use hoops. Instead, as soon as the receiver runs around the pylon, the server throws the ball and the first participant in the line volleys or bumps the ball and the receiver has to run and catch it.
For younger participants, could use a beach ball instead of a volleyball.
The server could also be the receiver.
Sources: Developed for the Leisure Information Network.